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- /****************************************************************************
- ** $Id: qt/gear.cpp 3.0.3 edited Oct 12 12:18 $
- **
- ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
- **
- ** This file is part of an example program for Qt. This example
- ** program may be used, distributed and modified without limitation.
- **
- *****************************************************************************/
- //
- // Draws a gear.
- //
- // Portions of this code have been borrowed from Brian Paul's Mesa
- // distribution.
- //
-
- #include <qgl.h>
- #include <qapplication.h>
- #include <math.h>
-
- #if defined(Q_CC_MSVC)
- #pragma warning(disable:4305) // init: truncation from const double to float
- #endif
-
- /*
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
- static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth )
- {
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth/2.0;
- r2 = outer_radius + tooth_depth/2.0;
-
- const double pi = 3.14159264;
- da = 2.0*pi / teeth / 4.0;
-
- glShadeModel( GL_FLAT );
-
- glNormal3f( 0.0, 0.0, 1.0 );
-
- /* draw front face */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<=teeth;i++) {
- angle = i * 2.0*pi / teeth;
- glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
- glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin( GL_QUADS );
- da = 2.0*pi / teeth / 4.0;
- for (i=0;i<teeth;i++) {
- angle = i * 2.0*pi / teeth;
-
- glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
- }
- glEnd();
-
-
- glNormal3f( 0.0, 0.0, -1.0 );
-
- /* draw back face */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<=teeth;i++) {
- angle = i * 2.0*pi / teeth;
- glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin( GL_QUADS );
- da = 2.0*pi / teeth / 4.0;
- for (i=0;i<teeth;i++) {
- angle = i * 2.0*pi / teeth;
-
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
- glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
- }
- glEnd();
-
-
- /* draw outward faces of teeth */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<teeth;i++) {
- angle = i * 2.0*pi / teeth;
-
- glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
- glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
- u = r2*cos(angle+da) - r1*cos(angle);
- v = r2*sin(angle+da) - r1*sin(angle);
- len = sqrt( u*u + v*v );
- u /= len;
- v /= len;
- glNormal3f( v, -u, 0.0 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
- glNormal3f( cos(angle), sin(angle), 0.0 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
- u = r1*cos(angle+3*da) - r2*cos(angle+2*da);
- v = r1*sin(angle+3*da) - r2*sin(angle+2*da);
- glNormal3f( v, -u, 0.0 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
- glNormal3f( cos(angle), sin(angle), 0.0 );
- }
-
- glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 );
- glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 );
-
- glEnd();
-
-
- glShadeModel( GL_SMOOTH );
-
- /* draw inside radius cylinder */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<=teeth;i++) {
- angle = i * 2.0*pi / teeth;
- glNormal3f( -cos(angle), -sin(angle), 0.0 );
- glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
- }
- glEnd();
-
- }
-
-
- static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
- static GLint gear1, gear2, gear3;
- static GLfloat angle = 0.0;
-
-
- static void draw()
- {
- angle += 2.0;
- view_roty += 1.0;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef( view_rotx, 1.0, 0.0, 0.0 );
- glRotatef( view_roty, 0.0, 1.0, 0.0 );
- glRotatef( view_rotz, 0.0, 0.0, 1.0 );
-
- glPushMatrix();
- glTranslatef( -3.0, -2.0, 0.0 );
- glRotatef( angle, 0.0, 0.0, 1.0 );
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 3.1, -2.0, 0.0 );
- glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( -3.1, 2.2, -1.8 );
- glRotatef( 90.0, 1.0, 0.0, 0.0 );
- glRotatef( 2.0*angle-2.0, 0.0, 0.0, 1.0 );
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
- }
-
-
- static int timer_interval = 10; // timer interval (millisec)
-
-
- class GearWidget : public QGLWidget
- {
- public:
- GearWidget( QWidget *parent=0, const char *name=0 );
- protected:
- void initializeGL();
- void resizeGL( int, int );
- void paintGL();
- void timerEvent( QTimerEvent * );
- };
-
- GearWidget::GearWidget( QWidget *parent, const char *name )
- : QGLWidget( parent, name )
- {
- startTimer( timer_interval );
- }
-
- void GearWidget::initializeGL()
- {
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
- static GLfloat ared[4] = {0.8, 0.1, 0.0, 1.0 };
- static GLfloat agreen[4] = {0.0, 0.8, 0.2, 1.0 };
- static GLfloat ablue[4] = {0.2, 0.2, 1.0, 1.0 };
-
- glLightfv( GL_LIGHT0, GL_POSITION, pos );
- glEnable( GL_CULL_FACE );
- glEnable( GL_LIGHTING );
- glEnable( GL_LIGHT0 );
- glEnable( GL_DEPTH_TEST );
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared );
- gear( 1.0, 4.0, 1.0, 20, 0.7 );
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen );
- gear( 0.5, 2.0, 2.0, 10, 0.7 );
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue );
- gear( 1.3, 2.0, 0.5, 10, 0.7 );
- glEndList();
-
- glEnable( GL_NORMALIZE );
- }
-
-
- void GearWidget::resizeGL( int width, int height )
- {
- GLfloat w = (float) width / (float) height;
- GLfloat h = 1.0;
-
- glViewport( 0, 0, width, height );
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -w, w, -h, h, 5.0, 60.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -40.0 );
- }
-
-
- void GearWidget::paintGL()
- {
- draw();
- }
-
- void GearWidget::timerEvent(QTimerEvent*)
- {
- updateGL();
- }
-
-
-
- int main( int argc, char **argv )
- {
- QApplication::setColorSpec( QApplication::CustomColor );
- QApplication a( argc, argv );
-
- if ( !QGLFormat::hasOpenGL() ) {
- qWarning( "This system has no OpenGL support. Exiting." );
- return -1;
- }
-
- if ( argc >= 2 ) {
- bool ok = TRUE;
- timer_interval = QString::fromLatin1( argv[1] ).toInt( &ok );
- if ( !ok )
- timer_interval = 10;
- }
-
- GearWidget w;
- a.setMainWidget( &w );
- w.show();
- return a.exec();
- }
-